Learn how to use Sketch, from beginner basics to advanced techniques, with this growing collection of online videos for casual users and professional designers alike.
Knowing how to do graphs is an important skill to have as a designer, but even more important is to learn our tools to get the most out of them. In this episode, we explore the border tool in a high level of detail, creating two beautiful graphs we can use anywhere in our designs.
They are finally here! Libraries are coming to Sketch, and I couldn’t be more excited. In this episode, we explore some tips and tricks to get started with this awesome new feature.
The Touch ID icon has a lot of cool techniques like border options, boolean operations and gradients. Today, we’ll explore them in depth recreating Apple’s approach with our unique flavor added to it.
Coding is a valuable skill to have when designing and animating our designs. And it’s even better when we can do production code and tweak our animation values and see them live. Swift Playgrounds are just that, and this episodes tells you how to get the most out of them. In today’s episode, we’ll animate a view, we’ll learn about springs, and we’ll dive into gestures and basic shapes.
Cutting something or somebody from a background is a must when designing websites or apps. In this episode, we will explore how to do just that with blending modes—and also, we’ll learn the basics of Affinity Photo in order make it super easy and fast to cut anything from its background.
In today’s video we are taking a look at every single detail that the designers at Tapbots went through to create their amazing icon for Tweetbot -a beautiful Twitter client for iOS and Mac. We explore fixed gradients, noise creation, radial, inner and outer shadows, and much, much more.
In today’s episode, we are taking a look at the all–new customisable control center that’s coming to iOS 11. In this short episode, we are going to learn all about blurs, icon design, boolean operations and much, much more.
In today’s episode we take a look at the all–new iOS App Store, checking the new filled icons, the bold headlines, the brighter colours, and the overall user interface decisions that Apple made, all that outlining the brand new product page.
In this episode, we will review and use some useful plugins to get some help nailing interface contrasts, gradients, text and styles. All which will improve your Sketch experience and allow new techniques to be used.
High fidelity prototyping has never been easier, and today is the day where we switch tabs, instead of design, we’ll do code to animate the interface we already started in Framer. With that said, we’ll dive into how to use targets, components such as flows or scrolls, and events to achieve beautiful prototypes.
Git has been a really valuable tool for developers around, and it has finally come to Sketch with Abstract, an app that makes it really easy to commit, merge, branch and thus, collaborate within Sketch. In this episode, we explore this upcoming tool, as well as the basics of git, and why this is something we should care about.
Framer keeps getting bigger and better, and with this new release, we can design within it, it’s clear now that the collaboration between code and design, has never been easier. In this episode, we explore the design part of Framer to create an interface that later on, we’ll be able to animate.
Exploring SVG is important to get lightweight assets for our applications and sites. In this one, we explore how to understand the code of SVG, how to manipulate it, and how to get the most out of it.
For our 100th episode and after some episodes creating UI, prototyping and walking you guys through different tools, today we go back to the basics and design a simple icon set together. Join us in this special 20 minute episode discovering shapes, paths, boolean operations, and every single detail of icon creation in Sketch.
Following our video about the new changes in Sketch 44, we're going to look at some new options to create interactive prototypes using the integration between Sketch and InVision (Craft). This will boost your workflow and allow you to present faster prototypes to your clients and get better feedback.
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